From the lofts of the citadel, the world builders assemble.
It takes a special amount of craft to build or boost a realm. It takes an understanding of the characters and the stories known by players. It takes an awareness of the game play and the experience delivered by game masters. It takes a level of detail and imagination seen in campaign creators. It takes all of this summed to know deeply the importance and nature of a realm essential to a dynamic, collaborative, and ongoing narrative.
|
The Forgotten Realms form the main domain of exploration and adventure in Dragons in Dungeons. Faerun, the predominant realm, is host to cities and wildscapes, towers and temples, oceans and ports, deserts and forests, and mountains and valleys. It is home to creatures and monsters of every habitat and discernment. It is replete with peoples of various languages, religions, and cultures. It is the fertile and abundant ground for meaningful stories played out by adventurers and directed by game masters. |
| Sunderland is the realm of Dragons in Dungeons homebrew. It is the realm where Dragons in Dungeons come to be. As a club, having a common realm makes for consistent and connected lore, peoples, landscapes, and creatures. It lays a foundation for future campaign creators. It creates a basic understanding for players as they shape their characters. It fuels content creator imaginations with strong prompts to be rocketed into stories. It lends game masters a basis on which to deliver and shape stories. |
|