| Mass Combat - Homebrewed | Every strong campaign rides the back of a strong story, one that is world-shaking, such as a feudal war or military invasion. This context creates the adventure party missions and the character adventure hooks. However, they do not have the chance to participate in this action - until mass combat shows up at the table. |
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| World Building Day III - October 12, 2023 | You have the ideas. You have the sketches. You have the map. (Or you are somewhere along that path.) Now, you are chomping at the bit to make these maps real. |
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| World Building Day II - September 12, 2023 | Encounter maps are what make collaborative lore possible and homebrew worlds immersive and viable. For our second Worldbuilding Day, we will finish our sketches and work on building our final production maps. |
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| Worldbuilding Day I | Worldbuilding centres on stories in locations of lore that serve as stages for combat, roleplay, and exploration. |
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| Winners of the Homebrew Magic Item Contest | It's the moment you have been waiting for. The homebrew magic items are all spectacular. It was hard to decide on a top three. However, voting has closed. It has been done. The votes have been counted and the results tabulated. |
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| Official Nat 20 Day | The official declaration of an Official Nat 20 day has been made. |
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| Claiming a Character | Despite preconceptions, pre-gen characters work well for character builds, fit, and game play actually sparking imagination. |
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| Villains of the Most Dastardly Kind | Villains drive the plot. They become an antagonistic force that the heroes of the story must oppose, knock down, and ultimately defeat. They create the call to action for the heroes. Knowing more about creating these characters is essential for every game builder. |
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| Players-World Building | World building can become a daunting task from creating cultures, key figures, landmarks, governments, economies, and history. It can seem fruitless when players ignore this build and do not engage in it. Including ready and able players before, during, or after sessions, however, can change this trend. |
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| Character Size | As part of building and playing a character, size does matter. It gives special features for exploration, combat, and roleplay. |
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